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BlockHand

by gjlmotea

Agent 轉向

mc_agent_turn

Rotates the Minecraft Education agent 90 degrees left or right. Specify times to turn up to 180 degrees, with direction relative to the agent's facing.

Instructions

讓 Agent 原地左轉或右轉,每次 90 度。times=2 等於轉身。Agent 是 Education Edition 專屬的機器人,必須先用 mc_agent_create 召喚。方向是相對 Agent 自身面向,不是世界方位。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
timesNo
directionYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
failedYes
issuedYes
outcomesYes
elapsedMsYes
succeededYes
firstFailureYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are all false and provide no real safety profile, so the description carries the behavioral disclosure burden. It discloses the core effect (rotate in place 90 degrees), the times=2 about-face behavior, and the relative-to-self orientation semantics. It omits failure modes or world interaction, but for a simple turn action this is adequate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each earning its place: core action with degrees, times semantics, prerequisite, and coordinate-frame clarification. There is no filler, repetition of schema fields, or vague preamble.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With only two parameters, an output schema present, and a simple behavior, the description covers the action, prerequisite, and orientation nuance. Nothing needed for a correct call is missing; the schema covers bounds and enums.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description compensates meaningfully: direction is clarified as relative to the Agent's own facing rather than world coordinates, and times is given a concrete behavioral meaning with the times=2 turn-around example. The schema already supplies min/max/default, so the description adds the missing semantic layer.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource: '讓 Agent 原地左轉或右轉' (make the Agent turn left or right in place), specifies 90 degrees per turn, and thereby distinguishes itself from movement, placement, and collection siblings. The prerequisite and relative-direction note further sharpen what the tool does.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It clearly states a condition of use: the Agent must first be summoned with mc_agent_create, and it notes the Agent is Education Edition exclusive. It does not explicitly contrast with mc_agent_move or other orientation-affecting tools, but the in-place rotation semantics make the appropriate use case evident.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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