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gjlmotea

BlockHand

by gjlmotea

施加或清除狀態效果

mc_effect

Apply or clear potion effects on Minecraft entities using target selectors, with configurable duration, amplifier, and particle visibility.

Instructions

action="apply" 施加藥水效果,"clear" 清除全部效果。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionNoapply
effectNoapply 需要,例如 speed 或 night_vision
targetNo目標選擇器(@a/@p/@s/@e/@r,可帶 [])或玩家名稱@s
secondsNo
amplifierNo
hideParticlesNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
dataYes
elapsedMsYes
statusCodeYes
commandLineYes
statusMessageYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With all annotations false (no read-only, destructive, etc.), the description must carry the full behavioral burden. It mentions that 'clear' removes all effects, which is useful, but it does not disclose side effects like overwriting existing effects, persistence, or whether it modifies the world state. The coverage is minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that quickly communicates the core behavior. It is concise without being verbose, but it is too sparse to be considered well-structured for a tool of this complexity. It omits necessary detail, so the brevity is a weakness rather than a strength.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 6-parameter tool with only 33% schema coverage, no annotations, and no provided output schema, this description is severely inadequate. It does not explain valid effect names, how duration and amplifier work, what 'clear' does exactly, or any constraints. An agent would have insufficient information to call the tool correctly, especially without schema documentation for most parameters.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema documentation covers only 'effect' and 'target' (33%). The description adds meaning for the 'action' parameter by explaining the semantics of 'apply' and 'clear', but it does not elaborate on 'seconds', 'amplifier', or 'hideParticles'. Given the low schema coverage, the description does not sufficiently compensate for the undocumented parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool applies or clears potion effects based on the 'action' parameter, identifying the exact operation and resource. It is specific enough to distinguish from generic siblings like mc_give or mc_summon, though it does not explicitly name an alternative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There are no exclusions, prerequisites, or context about when applying effects is preferable to other commands. The description only states what the tool does, not when to choose it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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