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gjlmotea

BlockHand

by gjlmotea

建造幾何形狀

mc_build_shape
DestructiveIdempotent

Build geometric shapes like spheres, cylinders, and helixes in Minecraft by specifying absolute coordinates, with optional hollow shells and efficient fill command merging.

Instructions

直接在世界蓋出形狀:line 線、box 方體、sphere 球、ellipsoid 橢球、cylinder 圓柱、cone 圓錐、pyramid 金字塔、disk 圓盤/圓環、torus 甜甜圈、helix 螺旋。多數形狀有 hollow 可只蓋外殼。方塊座標會自動合併成最少的 fill 指令,所以蓋一顆半徑 20 的球只要幾百條指令而不是三萬條。座標一律是絕對世界座標;不知道玩家在哪就先用 mc_query_target。建造會直接改變世界,動手前建議先用對應的 preview 工具看方塊數與邊界盒。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
blockYes方塊 ID,例如 stone 或 minecraft:oak_planks
shapeYes
blockStatesNo選用的方塊狀態,例如 ["stone_type":"granite"]

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
planYes
failedYes
issuedYes
outcomesYes
elapsedMsYes
succeededYes
firstFailureYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, and the description reinforces this ('建造會直接改變世界'). It adds valuable behavioral traits beyond annotations: block coordinates are automatically merged into minimal fill commands (efficiency behavior), and coordinates are always absolute world coordinates. It also notes that most shapes support hollow. No contradictions found.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured and efficient: it starts with the core purpose, lists all shape kinds, mentions the hollow feature, explains the efficiency optimization, notes the coordinate system, and closes with usage guidance. Every sentence earns its place; there is no redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (12 shape variants) and the presence of an output schema, the description covers the key points: shape types, hollow capability, coordinate behavior, efficiency, and safety advice. It doesn't enumerate every parameter because the schema does that, but it provides the behavioral context an agent needs to invoke it correctly. The only minor gap is not referencing the blockStates parameter, but that is adequately documented in the schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema itself provides rich description coverage (67%) with detailed descriptions for many shape-specific parameters (e.g., hollow, points, profile). The description adds the crucial note that coordinates are absolute world coordinates and that most shapes have a hollow option, which is not explicitly stated in the schema. The blockStates parameter is not mentioned in the description, but the schema covers it adequately.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with a specific verb ('蓋出形狀' - build shapes) and enumerates all shape kinds (line, box, sphere, etc.), making it easy to distinguish from sibling tools like mc_fill or mc_set_block. It also mentions the hollow option and the coordinate merging optimization, which further clarifies its unique role.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit usage guidance: it advises using mc_query_target if unsure of player location, and recommends using the corresponding preview tool before building to check block count and bounding box. It also warns that building directly modifies the world, implying when to exercise caution. No exclusions are needed since the shape-building purpose is clear, but the alternative tools are named.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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