create_glass_material
Create a physically accurate glass material by adding a Glass BSDF shader to the output, with adjustable color, roughness, and index of refraction.
Instructions
Create a material with a Glass BSDF shader connected to the output.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ior | No | ||
| name | Yes | ||
| color | No | ||
| roughness | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |