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cristoferarango

blender-studio-pro-mcp

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
ping_blenderA

Check connectivity to Blender Studio Pro MCP addon on localhost.

list_blender_commandsB

List dedicated Blender Studio Pro MCP commands grouped by module.

set_frameC

Set the current frame of the scene.

set_frame_rangeC

Set the scene frame range and optionally the FPS.

insert_keyframeC

Insert a keyframe on an object property at a given frame.

delete_keyframeC

Delete a keyframe from an object property at a given frame.

set_keyframe_interpolationC

Set the interpolation mode on keyframes for a given data path.

get_keyframesB

Get keyframe data from an object, optionally filtered by data path.

clear_animationC

Clear all animation data from an object.

create_actionC

Create a new action.

assign_actionC

Assign an action to an object.

list_actionsA

List all actions with their frame ranges.

push_action_to_nlaC

Push an action to the NLA editor as a strip.

set_keyframe_handle_typeC

Set the handle type on a specific keyframe.

get_polyhaven_statusB

Return availability status for Poly Haven.

get_polyhaven_categoriesC

Return a list of categories for the given asset_type.

search_polyhaven_assetsD

Search Poly Haven assets.

download_polyhaven_assetC

Download and import a Poly Haven asset into the current Blender scene.

get_sketchfab_statusB

Return availability status for Sketchfab.

search_sketchfab_modelsC

Search Sketchfab for 3D models.

download_sketchfab_modelB

Download and import a Sketchfab model into Blender.

batch_renderC

Render from multiple cameras sequentially.

render_turntableC

Render a turntable animation around an object.

batch_importC

Import all files of a given format from a directory.

batch_exportD

Export objects to files.

apply_material_to_allD

Apply a material to objects.

list_operator_categoriesA

List every bpy.ops submodule available in this Blender build (100% live).

list_operatorsA

List operators (live). Filter by category and/or search. Default limit 500.

search_operatorsC

Search all categories for operators matching query (substring).

get_operator_infoB

Return RNA property schema for any operator.

poll_operatorC

Check whether an operator can run in the current context (poll).

call_operatorC

Call any Blender operator (100% bpy.ops surface).

call_operators_batchC

Run multiple operators in order.

get_coverage_reportD

Report live Blender coverage for Blender Studio Pro MCP.

list_data_typesA

List bpy.data collection names (objects, meshes, materials, ...).

list_data_itemsC

List item names in a bpy.data collection.

get_attr_pathA

Read a value via path, e.g. 'context.scene.frame_current' or 'data.objects["Cube"].location'.

set_attr_pathC

Set a value via dotted path ending in an attribute name.

get_modeA

Return current object interaction mode.

set_modeC

Switch mode: OBJECT, EDIT, SCULPT, POSE, WEIGHT_PAINT, etc.

get_selectionA

Return selected object names and active object.

set_selectionC

Select objects by name.

undoB

Undo last action.

redoA

Redo last undone action.

list_tool_categoriesC

High-level dedicated category map + pointer to 100% bpy.ops bridge.

list_dedicated_commandsB

List all dedicated high-level commands registered in this addon.

create_cameraC

Create a camera and add it to the scene.

set_camera_lensC

Configure lens, clipping, shift, sensor, and DOF settings on a camera.

set_active_cameraC

Set the named camera as the active scene camera.

frame_selected_objectsA

Position and orient a camera to frame the listed objects.

add_camera_track_toB

Add a Track To constraint to a camera, targeting the named object.

list_camerasA

Return a list of all camera objects in the scene.

get_camera_infoC

Return detailed information about a camera.

execute_pythonC

Execute arbitrary Python code in Blender's context.

list_collectionsD

Blender Studio Pro MCP: list_collections

create_collection_hierarchyD

Blender Studio Pro MCP: create_collection_hierarchy

set_collection_visibilityD

Blender Studio Pro MCP: set_collection_visibility

delete_collectionD

Blender Studio Pro MCP: delete_collection

instance_collectionD

Blender Studio Pro MCP: instance_collection

ensure_compositorD

Blender Studio Pro MCP: ensure_compositor

get_compositor_treeD

Blender Studio Pro MCP: get_compositor_tree

add_compositor_nodeD

node_type e.g. CompositorNodeRLayers, CompositorNodeBlur, CompositorNodeComposite.

connect_compositor_nodesD

Blender Studio Pro MCP: connect_compositor_nodes

set_compositor_node_inputD

Blender Studio Pro MCP: set_compositor_node_input

add_constraintC

Add an object constraint. See CONSTRAINT_TYPES.

list_constraintsD

Blender Studio Pro MCP: list_constraints

remove_constraintD

Blender Studio Pro MCP: remove_constraint

set_constraint_paramD

Blender Studio Pro MCP: set_constraint_param

create_curveD

type: BEZIER, NURBS, PATH

create_textD

Blender Studio Pro MCP: create_text

set_text_bodyD

Blender Studio Pro MCP: set_text_body

set_curve_geometryD

Blender Studio Pro MCP: set_curve_geometry

convert_to_meshD

Blender Studio Pro MCP: convert_to_mesh

add_driverC

Add a driver to an object property. data_path e.g. 'location'.

remove_driverD

Blender Studio Pro MCP: remove_driver

set_custom_propertyD

Blender Studio Pro MCP: set_custom_property

get_custom_propertiesD

Blender Studio Pro MCP: get_custom_properties

delete_custom_propertyD

Blender Studio Pro MCP: delete_custom_property

get_filepathD

Blender Studio Pro MCP: get_filepath

save_blendD

Blender Studio Pro MCP: save_blend

open_blendD

Blender Studio Pro MCP: open_blend

new_blendD

Blender Studio Pro MCP: new_blend

append_from_blendC

Append a datablock. directory e.g. 'Object/', filename e.g. 'Cube'.

link_from_blendD

Blender Studio Pro MCP: link_from_blend

pack_resourcesD

Blender Studio Pro MCP: pack_resources

unpack_resourcesD

Blender Studio Pro MCP: unpack_resources

get_geometry_nodes_statusC

Check if an object has Geometry Nodes modifiers and return their info.

get_node_group_infoB

Get detailed information about a node group including nodes, links, and group I/O.

create_geometry_nodes_modifierB

Add a Geometry Nodes modifier to an object, optionally using an existing node group.

add_geometry_nodeC

Add a node of the given type to a geometry node group.

connect_gn_nodesC

Create a link between two nodes in a geometry node group.

set_gn_node_inputC

Set the default value of a node input in a geometry node group.

add_gn_group_inputC

Add a group-level input socket to a geometry node group.

add_gn_group_outputC

Add a group-level output socket to a geometry node group.

list_gn_node_typesA

Return a categorized dictionary of available geometry node types.

get_gn_node_treeB

Return the full node tree structure: nodes with input values and links.

apply_geometry_nodesC

Apply a Geometry Nodes modifier on an object.

remove_geometry_nodeB

Remove a node from a geometry node group.

create_grease_pencilC

Create a grease pencil object (Blender 4+/5 compatible).

add_gp_layerD

Blender Studio Pro MCP: add_gp_layer

list_gp_layersD

Blender Studio Pro MCP: list_gp_layers

set_gp_stroke_settingsD

Best-effort material/color setup for GP.

import_fileC

Import a file into Blender.

export_objectC

Export specific objects to a file.

export_sceneC

Export the entire scene to a file.

import_image_as_planeC

Import an image file as a textured plane in the scene.

create_lightC

Create a light of the given type and add it to the scene.

set_light_propertyC

Set a property on a light's data block.

delete_lightB

Delete a light object from the scene and Blender data.

list_lightsA

Return a list of all light objects in the scene.

create_three_point_lightingC

Create a classic three-point lighting setup aimed at a subject.

create_materialC

Create a new material with nodes enabled.

assign_materialC

Assign a material to an object.

set_principled_bsdfC

Set Principled BSDF node properties on a material.

get_material_infoC

Return detailed information about a material's node tree.

list_materialsA

Return a list of all material names in the blend file.

delete_materialC

Remove a material from bpy.data.materials.

set_material_slotC

Set a specific material slot on an object to a given material.

enter_edit_modeD

Blender Studio Pro MCP: enter_edit_mode

mesh_select_allD

action: SELECT, DESELECT, TOGGLE, INVERT

subdivideD

Blender Studio Pro MCP: subdivide

extrude_regionD

Blender Studio Pro MCP: extrude_region

inset_facesD

Blender Studio Pro MCP: inset_faces

bevelD

Blender Studio Pro MCP: bevel

loop_cutD

Loop cut — best effort; may need viewport context.

delete_geometryD

type: VERT, EDGE, FACE, ONLY_FACE, EDGE_FACE

merge_by_distanceD

Blender Studio Pro MCP: merge_by_distance

get_mesh_statsD

Blender Studio Pro MCP: get_mesh_stats

apply_bmesh_opC

Run a simple bmesh operation: recalc_normals, triangulate, remove_doubles.

add_modifierC

Add a modifier to an object.

set_modifier_paramC

Set an attribute on a modifier.

apply_modifierC

Apply a modifier to an object.

remove_modifierB

Remove a modifier from an object.

list_modifiersC

List all modifiers on an object.

reorder_modifierB

Reorder a modifier up or down in the stack.

create_objectC

Create a new object of the specified type.

delete_objectC

Delete an object by name.

duplicate_objectC

Duplicate an object, optionally as a linked duplicate.

set_transformB

Set the transform of an object. Only provided values are updated.

set_parentC

Set a parent-child relationship between two objects.

clear_parentA

Clear the parent of an object, optionally keeping its world transform.

create_collectionC

Create a new collection and link it to the active scene.

move_to_collectionB

Move an object to a target collection, unlinking from all current collections.

join_objectsC

Join multiple objects into one.

add_particle_systemD

type: EMITTER or HAIR.

set_particle_settingsC

Set particle settings attributes (count, lifetime, frame_start, ...).

list_particle_systemsD

Blender Studio Pro MCP: list_particle_systems

remove_particle_systemD

Blender Studio Pro MCP: remove_particle_system

add_rigid_bodyC

Add rigid body physics. type: ACTIVE or PASSIVE.

remove_rigid_bodyD

Blender Studio Pro MCP: remove_rigid_body

add_clothD

Blender Studio Pro MCP: add_cloth

add_soft_bodyD

Blender Studio Pro MCP: add_soft_body

add_collisionD

Blender Studio Pro MCP: add_collision

add_fluid_domainD

domain_type: GAS, LIQUID.

add_fluid_flowD

flow_type: SMOKE, FIRE, LIQUID, etc.

bake_physicsC

Bake rigid body / point cache where possible.

add_force_fieldD

Create a force field empty. type: FORCE, WIND, VORTEX, MAGNET, ...

get_viewport_screenshotB

Capture a screenshot of the active 3D viewport.

set_render_engineC

Set the render engine.

render_imageC

Render the current scene to an image file.

set_render_outputC

Configure render output settings.

set_render_settingsC

Set various render settings for the active scene.

create_armatureB

Create an armature data block and object, link to the active scene.

add_boneA

Add a bone to an armature with specified head/tail positions and optional parent.

set_bone_propertyC

Set a property on a bone in edit mode.

delete_boneC

Delete a bone from an armature.

list_bonesA

Return a list of all bones in an armature with their properties.

parent_mesh_to_armatureB

Parent a mesh object to an armature with the specified skinning method.

add_bone_constraintC

Add a constraint to a pose bone.

create_vertex_groupB

Add a vertex group to a mesh object, optionally assigning vertices with a weight.

get_scene_infoA

Return comprehensive information about the current Blender scene.

get_object_infoC

Return detailed information about a specific object.

enter_sculpt_modeD

Blender Studio Pro MCP: enter_sculpt_mode

set_sculpt_brushC

Configure active sculpt brush.

list_brushesB

List brushes. mode hint only; returns all brush names with use flags.

enter_vertex_paintD

Blender Studio Pro MCP: enter_vertex_paint

enter_weight_paintD

Blender Studio Pro MCP: enter_weight_paint

enter_texture_paintD

Blender Studio Pro MCP: enter_texture_paint

remeshC

Remesh mesh. mode: VOXEL, SMOOTH, SHARP, BLOCKS.

get_sequencer_infoD

Blender Studio Pro MCP: get_sequencer_info

add_movie_stripD

Blender Studio Pro MCP: add_movie_strip

add_image_stripD

Blender Studio Pro MCP: add_image_strip

add_sound_stripD

Blender Studio Pro MCP: add_sound_strip

remove_stripD

Blender Studio Pro MCP: remove_strip

create_shader_nodeC

Create a shader node in the specified material's node tree.

connect_shader_nodesC

Connect two shader nodes via their sockets.

disconnect_shader_nodesC

Remove links connected to a specific input on a node.

set_shader_node_valueB

Set the default_value of a node input. Handles float, vector, and color.

get_shader_node_treeC

Return the full node tree: nodes with inputs and links.

delete_shader_nodeC

Remove a node from the material's node tree.

add_image_texture_nodeB

Create a ShaderNodeTexImage and load an image from the given path.

create_emission_materialA

Create a material with an Emission shader connected to the output.

create_glass_materialB

Create a material with a Glass BSDF shader connected to the output.

set_shader_node_propertyC

Set a property directly on a node (e.g., blend_type, operation, interpolation).

add_shape_keyD

Blender Studio Pro MCP: add_shape_key

list_shape_keysD

Blender Studio Pro MCP: list_shape_keys

set_shape_key_valueD

Blender Studio Pro MCP: set_shape_key_value

remove_shape_keyD

Blender Studio Pro MCP: remove_shape_key

add_markerD

Blender Studio Pro MCP: add_marker

list_markersD

Blender Studio Pro MCP: list_markers

remove_markerD

Blender Studio Pro MCP: remove_marker

play_animationD

Blender Studio Pro MCP: play_animation

stop_animationD

Blender Studio Pro MCP: stop_animation

set_preview_rangeD

Blender Studio Pro MCP: set_preview_range

unwrap_uvC

Unwrap UVs for a mesh object using the specified method.

bake_textureC

Bake a texture map for the specified object using Cycles.

create_uv_mapC

Create a new UV map on the specified mesh object.

set_active_uv_mapC

Set the active UV map on the specified object.

list_uv_mapsB

List all UV maps on the specified object.

project_from_viewC

Project UVs from a camera or the scene's active camera.

set_viewport_shadingD

shading_type: WIREFRAME, SOLID, MATERIAL, RENDERED

set_3d_cursorD

Blender Studio Pro MCP: set_3d_cursor

get_3d_cursorD

Blender Studio Pro MCP: get_3d_cursor

snap_cursor_to_selectedD

Blender Studio Pro MCP: snap_cursor_to_selected

snap_selected_to_cursorD

Blender Studio Pro MCP: snap_selected_to_cursor

frame_allD

Blender Studio Pro MCP: frame_all

frame_selectedC

Blender Studio Pro MCP: frame_selected

set_pivot_pointD

ACTIVE_ELEMENT, MEDIAN_POINT, INDIVIDUAL_ORIGINS, CURSOR, BOUNDING_BOX_CENTER

get_world_infoD

Blender Studio Pro MCP: get_world_info

ensure_worldD

Blender Studio Pro MCP: ensure_world

set_world_backgroundB

Set Background shader color/strength on the world.

set_hdriC

Load an HDRI/environment texture into the world.

set_color_managementD

Blender Studio Pro MCP: set_color_management

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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