add_rigid_body
Assign rigid body physics to a Blender object by specifying its name, mass, and type (ACTIVE or PASSIVE) for simulation.
Instructions
Add rigid body physics. type: ACTIVE or PASSIVE.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | ||
| type | No | ACTIVE | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |