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cristoferarango

blender-studio-pro-mcp

add_image_texture_node

Create an image texture node in a Blender material by loading an image from a file path. Use to apply textures to materials.

Instructions

Create a ShaderNodeTexImage and load an image from the given path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
image_pathYes
material_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden. It states the core action but does not disclose requirements like material existence, whether the node is linked into the material's tree, or error behavior on invalid paths. This is insufficient disclosure for a mutating operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no redundant words. It front-loads the main action and is appropriately sized for a simple tool, even though it lacks detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has two required parameters with no schema descriptions and no annotations, and the description only addresses one. It also lacks context on how the node is connected or what happens to the material, making it incomplete for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must explain both parameters. It refers to 'given path' which maps to image_path, but material_name is never mentioned. The description fails to clarify what material_name refers to or how it is used.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Create a ShaderNodeTexImage and load an image from the given path,' which clearly identifies the verb and resource. It distinguishes from generic sibling create_shader_node by specifying the exact node type and image loading action.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide any guidance on when to use this tool versus alternatives like create_shader_node or connect_shader_nodes. There are no prerequisites, exclusions, or conditions stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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