blender_manage_uv
Control UV mapping process: mark or clear seams, unwrap using smart, cube, cylinder, or sphere projection, pack islands, and add or remove UV layers for 3D models.
Instructions
UV mapping operations — mark/clear seams, unwrap with various algorithms, pack/scale UV islands, manage UV layers.
Use this when: you need algorithmic UV unwrapping or UV layer management.
Do NOT use for: UV painting (use blender_execute_operator).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | The UV operation. | |
| object_name | Yes | Name of the mesh object. | |
| uv_map_name | No | UV map name for add/remove/set_active. | |
| angle_limit | No | Angle limit in degrees for smart_project. | |
| island_margin | No | Margin between UV islands. | |
| correct_aspect | No | Correct for non-square textures. | |
| selection_mode | No | Auto-select edges for mark_seam. |