blender_edit_mesh
Edit mesh geometry with operations such as extrude, inset, bevel, loop cut, dissolve, merge, subdivide, and delete to modify topology.
Instructions
Edit mesh geometry with operations like extrude, inset, bevel, loop cut, dissolve, merge, subdivide, and delete.
Use this when: you need to modify mesh topology.
Do NOT use for: UV operations (use blender_manage_uv), object transforms (use blender_modify_object).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | Name of the mesh object. | |
| action | Yes | Mesh operation to perform. | |
| selection | No | Selection type for delete action. | |
| select_action | No | Action for select_all. | |
| mode | No | Selection mode for select_mode action. | |
| threshold | No | Merge threshold for merge_vertices. | |
| segments | No | Segments for bevel. | |
| number_cuts | No | Cuts for subdivide/loop_cut. | |
| amount | No | Amount for inset/bevel. | |
| use_boundary | No | For inset, inset boundary edges. | |
| use_even_offset | No | For inset, use even offset. | |
| use_relative_offset | No | For inset, use relative offset. | |
| use_verts | No | For dissolve, also dissolve vertices. | |
| use_face_split | No | For dissolve_edges, use face split. |