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blender_edit_nodes

Destructive

Edit any node tree in Blender — add/remove nodes, connect/disconnect sockets, set input values and properties. Supports shader, compositor, and geometry contexts.

Instructions

Edit any node tree in Blender — add/remove nodes, connect/disconnect sockets, set node input values and properties. Supports all 7 node tree contexts. Operations are executed in order within a single call.

Use this when: you need to build or modify shader, compositor, or geometry node graphs.

Do NOT use for: high-level PBR properties (use blender_manage_material), reading node trees (use blender_get_node_tree first).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
tree_typeYesType of node tree to edit.
contextYesContext within the tree type. SHADER: OBJECT|WORLD|LINESTYLE|NODE_GROUP. COMPOSITOR: SCENE|NODE_GROUP. GEOMETRY: MODIFIER|TOOL|NODE_GROUP.
targetNoTarget name. For SHADER/OBJECT: material name. For SHADER/WORLD: world name. For GEOMETRY/MODIFIER: 'ObjectName/ModifierName'. For COMPOSITOR/SCENE: omit or scene name. For NODE_GROUP: node group name in bpy.data.node_groups.
operationsYesArray of node operations to execute in order.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate destructiveHint=true. The description adds that operations are executed in order within a single call, which is useful behavioral context. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is brief, front-loaded with the main action, and uses bullet-like structure for usage guidelines. Every sentence adds value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the core functionality and usage boundaries. However, without an output schema, it could mention return values or error behavior. Still, the detailed input schema compensates.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the description adds minimal additional meaning beyond what's already provided in the schema. It notes 'all 7 node tree contexts' but this is implicit from the enums.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: editing node trees in Blender (add/remove nodes, connect/disconnect sockets, set values). It distinguishes itself from siblings by mentioning high-level material properties and reading node trees, which are handled by other tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly provides when to use the tool (building or modifying node graphs) and when not to (PBR properties, reading node trees), with direct references to alternative tools (blender_manage_material, blender_get_node_tree).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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