blender_manage_physics
Add, configure, remove, or bake physics simulations on objects, including rigid body, cloth, soft body, fluid, particle systems, and force fields.
Instructions
Add, configure, remove, or bake physics simulations — rigid body, cloth, soft body, fluid, particle systems, and force fields.
Use this when: you need physics simulations on objects.
Do NOT use for: reading physics data (use blender_get_object_data with include=['physics']).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | The physics operation. | |
| object_name | Yes | Name of the object. | |
| physics_type | No | Physics type for add action. | |
| force_field_type | No | Force field type. Only for physics_type=FORCE_FIELD. | |
| settings | No | Physics settings as key-value pairs. | |
| frame_start | No | Bake start frame. | |
| frame_end | No | Bake end frame. |