blender_get_armature_data
Retrieve armature bone hierarchy, transforms, constraints, bone groups, and IK chains for animation or rigging tasks.
Instructions
Read armature/bone data — bone hierarchy, head/tail/roll positions, bone constraints, rest/pose transforms, bone groups, IK chains.
Use this when: you need bone/rig information for animation or rigging.
Do NOT use for: general object info (use blender_get_object_data).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| armature_name | Yes | Name of the armature object. | |
| include | No | Which data sections to include. | |
| bone_filter | No | Glob pattern to filter bones by name (e.g. 'Arm*' or '*_L'). |