blender_capture_viewport
Capture a screenshot of the current 3D viewport to visually verify changes. Supports solid, material, rendered, and wireframe shading modes with optional camera view.
Instructions
Capture a screenshot of the current 3D viewport. This is the LLM's only way to 'see' the visual result. Supports different shading modes and camera view.
Use this when: you need visual verification of changes.
Do NOT use for: scene data queries (use blender_get_scene).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| shading | No | Viewport shading mode for the capture. | SOLID |
| camera_view | No | If true, capture from the active camera's perspective. | |
| format | No | Image format for the capture. | PNG |