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blender_capture_viewport

Read-onlyIdempotent

Capture a screenshot of the current 3D viewport to visually verify changes. Supports solid, material, rendered, and wireframe shading modes with optional camera view.

Instructions

Capture a screenshot of the current 3D viewport. This is the LLM's only way to 'see' the visual result. Supports different shading modes and camera view.

Use this when: you need visual verification of changes.

Do NOT use for: scene data queries (use blender_get_scene).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
shadingNoViewport shading mode for the capture.SOLID
camera_viewNoIf true, capture from the active camera's perspective.
formatNoImage format for the capture.PNG
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, destructiveHint, idempotentHint, and openWorldHint. The description adds useful context that this is the LLM's only way to 'see' visual results, but doesn't elaborate on return format or potential limitations beyond annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is remarkably concise, using only four sentences to convey purpose, usage, and exclusions. It is front-loaded with the core action and no redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity with zero required parameters and clear annotations, the description covers the essential use case, when to use, and when not to. Mentioning it's the only visual feedback is important context. However, it could briefly mention the return format (image) since there is no output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, and the description merely hints at shading and camera view options without adding new meaning beyond the schema. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool captures a screenshot of the current 3D viewport, which is a specific verb-resource combination. It distinguishes itself from siblings by noting it's the LLM's only way to see visual results, and contrasts with blender_get_scene for scene data queries.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit 'Use this when' and 'Do NOT use for' clauses provide clear guidance on when to use the tool (visual verification) and when not to (scene data queries, directing to blender_get_scene).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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