blender_manage_modifier
Manage modifiers on Blender objects: add, configure, apply, remove, or reorder them to control mesh modifications.
Instructions
Add, configure, apply, remove, or reorder modifiers on an object. The 'apply' and 'remove' actions are destructive.
Use this when: you need to work with modifiers.
Do NOT use for: reading modifier details (use blender_get_object_data with include=['modifiers']).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | The modifier operation. | |
| object_name | Yes | Name of the object. | |
| modifier_name | No | Modifier name. | |
| modifier_type | No | Modifier type for add. Common: SUBSURF, MIRROR, ARRAY, BOOLEAN, SOLIDIFY, BEVEL, SHRINKWRAP, DECIMATE, REMESH, CLOTH, ARMATURE, NODES. Full list in bpy.types.Modifier bl_idname. | |
| settings | No | Modifier settings as key-value pairs (e.g. {"levels": 3} for SUBSURF). |