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Mittenzx

Adastrea-MCP

by Mittenzx

validate_project_structure

Validates an Unreal Engine project's directory structure, catching common issues that can cause build errors or workflow disruptions.

Instructions

Validate an Unreal Engine project structure and check for common issues

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYesAbsolute path to the Unreal Engine project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It states the tool validates and checks for issues, implying a read-only analysis, but does not disclose return format, side effects, or what constitutes 'common issues'. This leaves significant ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no redundant words, making it concise and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given there is no output schema and no annotations, the description should explain what the validation returns or how results are presented, but it does not. It also lacks details about the scope of validation, making it incomplete for a tool with no structured output.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already fully documents the single parameter (project_path) with a description, giving 100% schema coverage. The tool description adds no additional meaning beyond the schema, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('validate') and resource ('Unreal Engine project structure') and indicates the action ('check for common issues'), making the purpose clear. However, it does not differentiate from the sibling tool 'scan_unreal_project', which might also inspect projects.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives a general use case (validating a project) but provides no guidance on when to prefer this tool over alternatives like 'scan_unreal_project', nor any prerequisites or exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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