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Mittenzx

Adastrea-MCP

by Mittenzx

generate_character_class

Generate a Character class with a health system and common functionality, ready to use in Unreal Engine game projects.

Instructions

Generate a Character class with health system and common functionality

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
moduleNoModule name. Default: 'YourProject'
classNameYesName of the Character class (e.g., 'AMyCharacter')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full responsibility for behavioral disclosure. It only states the output type and omits any details about side effects, file modifications, project structure requirements, or the exact scope of 'common functionality.'

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that immediately conveys the tool's purpose. It is appropriately sized and front-loaded with the core action and target, with no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that this is a generation tool with no output schema or annotations, the description is under-specified. It fails to detail what 'common functionality' includes, how the health system is implemented, or what the agent should expect as a result, leaving significant gaps for decision-making.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already provides full descriptions for both parameters (className and module), so the baseline is 3. The description adds no extra meaning to the parameters beyond what the schema states.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it generates a Character class with a health system and common functionality, using the specific verb 'generate' and a specific resource. This distinguishes it from sibling tools like generate_game_mode or generate_actor_component.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. There is no mention of prerequisites, exclusions, or preferred scenarios, leaving the agent to infer usage solely from the tool name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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