Skip to main content
Glama
Mittenzx

Adastrea-MCP

by Mittenzx

get_ue_system

Retrieve detailed Unreal Engine system information by system ID. Use it to get technical specifics for systems such as rendering or animation.

Instructions

Get detailed information about a specific Unreal Engine system by ID

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
systemIdYesSystem ID (e.g., 'rendering-system', 'gameplay-framework', 'animation-system')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure, but it only says 'get detailed information.' It does not specify what 'system' refers to, whether data comes from a live project or a knowledge base, what happens if the ID is not found, or any other behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It effectively communicates the core purpose without unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple getter with one parameter, the description is minimally adequate, but it lacks context about what constitutes a 'system' and how this tool relates to other knowledge-oriented tools like query_ue_knowledge or get_ue_systems_by_tag. No output schema means additional context would be helpful.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema fully covers the single parameter systemId with descriptive examples, so the baseline is 3. The description adds no additional parameter semantics beyond 'by ID,' which is already evident from the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: retrieving detailed information about a specific Unreal Engine system by ID. The verb 'get' and resource 'system' are precise, and the 'by ID' qualifier distinguishes it from siblings like get_ue_systems_by_tag.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as get_ue_systems_by_tag or get_related_ue_systems. It only states the mechanism (by ID) but does not provide context for choosing this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Mittenzx/Adastrea-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server