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Mittenzx

Adastrea-MCP

by Mittenzx

generate_game_mode

Create a GameMode class for Unreal Engine projects using best practices. Input a class name and module to generate structured code for game rules and spawn logic.

Instructions

Generate a GameMode class following UE best practices

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
moduleNoModule name. Default: 'YourProject'
classNameYesName of the GameMode class (e.g., 'AMyGameMode')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full responsibility for behavioral disclosure. It only says it 'generates' a class and claims adherence to best practices, but does not explain side effects (e.g., file writes, project modifications), permissions needed, or what output the agent can expect.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no wasted words. However, the phrase 'following UE best practices' is somewhat hollow and could be replaced with more concrete details, but as written it is still appropriately sized.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a generation tool with no output schema and no annotations, the description is insufficient. It does not explain what a GameMode class entails in Unreal Engine, what files or code are generated, or how this integrates with the user's project. The agent would lack crucial context to invoke and verify the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already documents both parameters (module and className) with 100% coverage, so the baseline is 3. The description adds no additional semantics about the parameters, such as naming conventions or how they influence generation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a GameMode class, using a specific verb ('Generate') and resource ('GameMode class'). However, it does not distinguish itself from sibling generation tools like generate_character_class or generate_actor_component beyond naming the class type, and 'following UE best practices' is vague.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as generate_character_class or generate_actor_component. The description provides no context about prerequisites, project setup, or when a GameMode class is needed.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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