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Mittenzx

Adastrea-MCP

by Mittenzx

generate_uclass

Create Unreal Engine C++ class files (header and source) following UE conventions, with configurable options for module, parent class, and Blueprint support.

Instructions

Generate a UClass following Unreal Engine conventions. Creates header and source files for a basic C++ class.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
configNoConfig category (e.g., 'Game', 'Engine')
moduleNoModule name. Default: 'YourProject'
abstractNoWhether this is an abstract class
classNameYesName of the class (e.g., 'AMyActor', 'UMyObject')
parentClassNoParent class (e.g., 'AActor', 'UObject'). Default: 'UObject'
blueprintTypeNoWhether this class can be used as a Blueprint type
blueprintableNoWhether Blueprints can be derived from this class
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description bears the full burden of disclosing side effects. It mentions file creation but does not disclose potential overwrites, project prerequisites, naming conventions, or any mutation of the project structure. Given the tool generates code, these omissions are significant behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the primary action, and contains no filler. Every word contributes to conveying the tool's purpose and output, making it appropriately concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite the schema documenting parameters, the description lacks critical contextual information for a code-generation tool: no mention of required project state, output locations, error handling, or return values. With no output schema and no annotations, the description is insufficient for an agent to fully anticipate tool behavior in a real workflow.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides 100% coverage of all 7 parameters with descriptions and examples, so the schema carries the semantic weight. The description adds no extra context about parameter interactions or generated code structure, but baseline 3 is appropriate since the schema is fully documented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a UClass and creates header/source files, with a specific scope of 'basic C++ class' and 'following Unreal Engine conventions.' This distinguishes it from sibling generation tools like generate_game_mode or generate_character_class, which target more specialized class types.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit guidance on when to use this tool versus alternatives such as generate_blueprint_compatible_class or other specialized generators. The description implies usage for basic UClass creation but does not provide exclusion criteria or decision context, leaving the agent without clear selection logic.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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