generate_blueprint_compatible_class
Generate a Blueprint-compatible C++ class in Unreal Engine, exposing custom properties and functions to Blueprints for use in game logic.
Instructions
Generate a Blueprint-compatible C++ class with properties and functions exposed to Blueprints
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| module | No | Module name. Default: 'YourProject' | |
| className | Yes | Name of the class | |
| functions | No | Functions to expose to Blueprints | |
| properties | No | Properties to expose to Blueprints | |
| parentClass | No | Parent class. Default: 'UObject' |