spawn_actor
Create a new actor in the current level with a specified class and optional settings for location, rotation, scale, tags, folder, and properties.
Instructions
Spawn a new actor in the current level (requires Adastrea-Director integration)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Optional custom name for the actor instance | |
| tags | No | Tags to assign to the actor | |
| scale | No | World scale for the actor | |
| folder | No | Level folder to place actor in | |
| location | No | World location to spawn the actor | |
| rotation | No | World rotation for the actor | |
| className | Yes | Actor class to spawn (e.g., 'AStaticMeshActor', '/Game/Blueprints/BP_Character.BP_Character_C') | |
| properties | No | Initial property values for the actor |