get_game_info
Retrieve the current game project information to support informed development decisions and consistency.
Instructions
Retrieve the current game project information
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve the current game project information to support informed development decisions and consistency.
Retrieve the current game project information
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full responsibility for behavioral disclosure. It only says 'retrieve', implying a read-only operation, but gives no details about return format, error handling, or prerequisites (e.g., whether a project must be open).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single short sentence with no redundant words. It is appropriately sized for a simple getter tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with no parameters and no output schema, the description is minimally sufficient but lacks important context. It does not specify what 'current game project information' includes or how the return value is structured, and it does not differentiate from similar siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema description coverage is trivially 100%. As per guidelines, a baseline of 4 is appropriate since no parameter explanation is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Retrieve') and identifies the resource ('current game project information'), clearly stating the tool's function. However, it does not differentiate from the sibling tool 'get_live_project_info', which appears to serve a similar purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives such as 'get_live_project_info' or 'get_ue_system'. There is no mention of context, exclusions, or preferred use cases.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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