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Mittenzx

Adastrea-MCP

by Mittenzx

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    TDQS

    B3.2/5.0

    Scored across 44 tools

    Disambiguation3/5

    Several tools overlap in purpose, such as inspect_blueprint versus get_blueprint_functions/get_blueprint_variables, and generate_documentation versus extract_code_metadata. The descriptions help, but an agent could still hesitate between similar getters and generators. The placeholder get_asset_dependencies also muddies the boundary between real and non-functional tools.

    Naming Consistency5/5

    Tool names follow a highly consistent snake_case verb_noun pattern throughout, e.g., get_, create_, update_, delete_, search_, generate_, and execute_. Minor variations like query_, scan_, or inspect_ are still predictable and fit the established style.

    Tool Count2/5

    With 44 tools, the server far exceeds the 25-tool threshold and feels like a monolithic collection of several distinct Unreal Editor subsystems. Each tool may be individually useful, but the overall surface is too heavy for an agent to navigate efficiently.

    Completeness3/5

    The set covers major workflows: project scanning, code search, blueprint inspection, actor templates, code generation, and UE knowledge lookup. However, there are notable gaps such as get_asset_dependencies being explicitly a placeholder, missing blueprint variable/function deletion, no actor destruction, and no component mutation operations.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues