run_profiled_player
Launches a built Unity player with GPU profiling, captures frame metrics (FPS, draw calls, memory, GC) for a specified number of frames, and saves performance data to a JSON file.
Instructions
Laufzeit-Profiling SCHRITT 2 (Job): startet den von profile_play gebauten Player im Fenster (mit GPU), misst N Frames (Frame-Zeit/FPS/Draw Calls/Speicher/GC) und schreibt das Perf-JSON; der Player beendet sich selbst. Danach get_profile_result(perf_file).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| exe_path | Yes | ||
| perf_file | Yes | ||
| frames | No | ||
| width | No | ||
| height | No |