blender_bake_pbr
Generates tileable PBR texture sets (baseColor, normal, roughness, AO) by baking procedural materials in Blender. Choose from presets like brick, rock, wood, metal and set resolution for direct use in Unity.
Instructions
Erzeugt prozedural einen tileable PBR-Textursatz (baseColor/normal/roughness/ao) via Blender-CYCLES-Bake — eigene Premium-Texturen ohne Download, für Dinge, die keine CC0-Bibliothek hat. preset: 'brick' | 'rock' | 'wood' | 'metal'. resolution z.B. 512/1024/2048. Danach in Unity via build_scene material (mainTexture=baseColor, normalMap=normal, occlusionMap=ao) verbaubar.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | Yes | ||
| out_dir | Yes | ||
| resolution | No |