analyze_scene_performance
Perform static performance analysis of a Unity scene to get triangle, vertex, mesh, renderer, material, and light counts, delivering budget data for optimization without entering Play mode.
Instructions
Statische Performance-Analyse einer Szene (Job): Dreiecke/Vertices, Mesh-/Renderer-Anzahl, eindeutige Materialien (Draw-Call-Proxy), Lichter/Echtzeitlichter. Ergebnis via get_build_result(result_file) — liefert Budget-Daten zum Optimieren ohne Play-Modus.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | No | ||
| version | No |