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import_external_asset

Copy external model, texture, or audio files into the Unity project's Assets folder. Unity imports them on the next editor run, ready for fine-tuning via asset import configuration.

Instructions

Kopiert eine externe Datei (Modell/Textur/Audio …) nach dest_rel (unter Assets/) ins Projekt. Unity importiert sie beim nächsten Editor-Lauf; Feintuning danach via configure_asset_import.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
source_pathYes
dest_relYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate mutation (readOnlyHint=false) and non-destructive (destructiveHint=false). The description adds the deferred import on next editor run, which is valuable behavioral context. No additional side effects or permissions are mentioned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences, front-loaded with key information. Every sentence adds value and there is no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 3 required params, no output schema, and simple operation, the description provides sufficient purpose and behavior. It could mention whether the file is moved or copied, but the core is covered.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema has 0% description coverage, so the description must explain parameters. It clarifies dest_rel as a relative path under Assets/ but does not explain project_path or source_path in detail. Partially compensates.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it copies an external file (model/texture/audio) into the project under Assets/, specifying the destination parameter dest_rel. It distinguishes from configure_asset_import for fine-tuning, and from other tools like import_unitypackage.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (import external assets) and provides follow-up guidance via configure_asset_import. It does not explicitly exclude alternatives, but the context is clear given sibling tool names.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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