build_animator_controller
Creates an Animator Controller with states, parameters, and transitions for character animation. Apply it to an Animator component via build_scene.
Instructions
Baut einen Animator-Controller (.controller, Job) mit States, Parametern und Transitions — macht Charaktere animiert (Idle/Run/Jump). Clips referenzieren via '.anim'-Pfad oder 'Pfad.fbx::ClipName'. Danach den Controller per build_scene an einen Animator hängen: components:["Animator"], props:[{"component":"Animator","name":"runtimeAnimatorController", "asset":"Assets/Animators/Player.controller"}]. spec = {"path":"...","parameters":[{"name":"Speed","type":"Float"}],"defaultState":"Idle", "states":[{"name":"Idle","clip":"..."},{"name":"Run","clip":"..."}], "transitions":[{"from":"Idle","to":"Run","conditions":[{"param":"Speed","mode":"Greater","threshold":0.1}]}]} Parameter-Typen: Float/Int/Bool/Trigger. Condition-Modi: Greater/Less/If/IfNot/Equals/NotEqual.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| spec | Yes |