build_player
Build a Unity player for the specified target platform as a background job. Provide project path, build target, and output path; optionally include scenes and development mode. Confirmation required.
Instructions
Baut einen Player (BuildPipeline.BuildPlayer via injiziertem C#) als Hintergrund-Job. build_target z.B.: win64, StandaloneWindows64, android, webgl, ios, linux64, osxuniversal. scenes optional (sonst aktivierte Build-Settings-Szenen). Ergebnis nach Jobende aus result_file lesen (get_build_result). confirm=true nötig.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| build_target | Yes | ||
| output_path | Yes | ||
| scenes | No | ||
| development | No | ||
| version | No | ||
| confirm | No |