set_light_paths
Adjust Cycles light bounce limits and caustics to speed rendering and prevent black glass or liquids by setting total, diffuse, glossy, transmission, and volume caps.
Instructions
Set Cycles light bounce limits and caustics.
Fewer bounces render faster; glass and liquids need enough transmission bounces or they turn black. Each bounce count is 0 to 1024. Leave anything unset to keep it.
Args: total: Overall bounce cap (Blender default 12). diffuse: Bounces off matte surfaces (default 4). glossy: Bounces off shiny surfaces (default 4). transmission: Bounces through glass and liquid (default 12). volume: Bounces inside smoke and fog (default 0). transparent: Layers of alpha-transparent surfaces such as leaves (default 8). caustics_reflective: Allow light focused by mirrors. caustics_refractive: Allow light focused by glass; turning it off removes much glass noise. filter_glossy: Blur sharp reflections to cut noise, 0.0 to 10.0.
Returns: Dict with the light path settings after the change.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| total | No | ||
| glossy | No | ||
| volume | No | ||
| diffuse | No | ||
| transparent | No | ||
| transmission | No | ||
| filter_glossy | No | ||
| caustics_reflective | No | ||
| caustics_refractive | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||