manage_aov
List, add, or remove shader AOVs (custom render passes written by material Output AOV nodes) to create masks and IDs for compositing.
Instructions
List, add or remove shader AOVs: custom render passes written by materials.
In a material, an Output AOV node (ShaderNodeOutputAOV, its aov_name set to this name) writes a color or value into the pass. Use for masks and IDs in compositing. The Render Layers node gets an output with the AOV name.
Args: action: LIST, ADD or REMOVE. name: AOV name, for ADD and REMOVE. type: ADD only: COLOR or VALUE.
Returns: Dict with every AOV (name, type).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | No | COLOR | |
| action | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||