add_compositor_effect
Add post-processing effects like glare, blur, or color balance to the end of Blender's compositor chain and configure them through input settings.
Instructions
Add a post-processing effect at the end of the compositor chain.
Effects apply to every render in order, so add glare before film grain.
Args: effect: One of: glare (inputs: Type Bloom/Fog Glow/Streaks/Ghosts/Simple Star/ Sun Beams, Quality High/Medium/Low, Threshold, Strength, Size, Saturation, Tint, Streaks, Streaks Angle), lens_distortion (Type Radial/Horizontal, Distortion -1..1, Dispersion, Fit), color_balance (Type Lift/Gamma/Gain or "Offset/Power/Slope (ASC-CDL)" or White Point, Factor, Lift, Gamma, Gain as RGBA lists, Temperature, Tint), denoise (Prefilter, Quality, HDR), blur (Size [x, y] in pixels, Type Gaussian...), exposure (Exposure), brightness_contrast (Brightness, Contrast), hue_saturation (Hue, Saturation, Value, Factor), kuwahara (painterly), pixelate, posterize, anti_aliasing, vignette (Factor, Feather, Corner Roundness, Scale [x, y]), film_grain (Preset, ISO 50..3200, Animated, Softness), chromatic_aberration (Factor, Type, Samples), sepia (Tone, Saturation, Contrast), split_toning (Highlights, Shadows as RGBA, Balance), sensor_noise (Luminance Noise, Chroma Noise), unsharp_mask (Radius, Factor), tune_image (Contrast, Color Boost, Clarity, Sharpen). settings: Input name to value, e.g. {"Type": "Fog Glow", "Strength": 0.6}. Names are the node's input labels.
Returns: Dict with the new node's name (use it to edit or remove the effect) and its input names.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| effect | Yes | ||
| settings | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||