create_material
Create an empty material: a bare Principled BSDF at default values.
Instructions
Create an empty material: a bare Principled BSDF at default values.
Use this only when you will wire the node tree yourself with add_shader_node and connect_shader_nodes. For a plain surface with a colour, metallic and roughness set in one call, use create_principled_material. For wood, marble, fire and other patterned surfaces, use create_procedural_material.
Args: name: Name for the new material.
Returns: Confirmation dict with the created material name.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||