set_eevee_quality
Tune EEVEE reflections, global illumination, shadows, and volumetrics to balance render quality and performance; leave settings unset to keep current values.
Instructions
Tune EEVEE's reflections, global illumination, shadows and volumes.
Leave anything unset to keep it.
Args: raytracing: Screen-space ray traced reflections and refraction. ray_tracing_method: PROBE (fast, uses light probes) or SCREEN (accurate for what is on screen). fast_gi: Approximate bounced light. fast_gi_method: GLOBAL_ILLUMINATION or AMBIENT_OCCLUSION_ONLY. shadow_pool_size: Shadow memory in MB: 16 to 2048 in powers of two, plus 1536 (new in 5.2). Raise it if shadows go blocky. shadow_rays: Soft shadow rays per light, 1 to 4. shadow_steps: Soft shadow steps, 1 to 16. volumetric_samples: Fog and smoke slices, 1 to 256. volumetric_tile_size: Volume detail in pixels: 1, 2, 4, 8 or 16 (smaller is sharper and slower). volumetric_shadows: Volumes cast shadows on themselves. clamp_direct: Cap on direct light per sample, 0 for none. clamp_indirect: Cap on bounced light per sample, 0 for none.
Returns: Dict with the EEVEE settings after the change.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fast_gi | No | ||
| raytracing | No | ||
| shadow_rays | No | ||
| clamp_direct | No | ||
| shadow_steps | No | ||
| clamp_indirect | No | ||
| fast_gi_method | No | ||
| shadow_pool_size | No | ||
| ray_tracing_method | No | ||
| volumetric_samples | No | ||
| volumetric_shadows | No | ||
| volumetric_tile_size | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||