create_metaball
Create soft elements that merge into a single surface for organic blobs, liquid drops, and quick character blocking; convert the result to an editable mesh.
Instructions
Create a metaball: soft elements that melt into one smooth surface.
Good for organic blobs, liquid drops and quick character blocking. Turn it into an editable mesh with convert_object(target="MESH").
Args: name: Object name. elements: Up to 500 of {"type": BALL | CAPSULE | ELLIPSOID | CUBE | PLANE, "location": [x, y, z] (relative to the object), "radius": influence (default 1), "stiffness": 0-10 how firm (default 2), "size": [x, y, z] half-extents for the non-BALL types, "negative": true to carve the shape away instead}. Elements closer than their radii merge. Default: one ball. location: Object position, [x, y, z]. resolution: Surface detail in the viewport, 0.05 (fine) to 2 (coarse). threshold: Where the surface sits in the field, 0.01 to 5. Lower is fatter.
Returns: Dict with the object name and element count.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Metaball | |
| elements | No | ||
| location | No | ||
| threshold | No | ||
| resolution | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||