add_sound_strip
Add an audio file to Blender's sequencer as a sound strip, specifying channel, start frame, and volume to synchronize audio with your animation.
Instructions
Add an audio file to the sequencer as a sound strip.
Args: filepath: Path to the audio file (.wav, .mp3, .flac, .ogg, .m4a, .aac, .opus). name: Optional name for the strip. channel: Sequencer channel, 1-128. frame_start: Timeline frame where the sound becomes audible. start_offset: Seconds to skip at the start of the audio file, so a clip can begin partway in. volume: Volume multiplier, 0-100. 1.0 leaves the audio unchanged.
Returns: Dict with the strip name and the frames it covers.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| volume | No | ||
| channel | No | ||
| filepath | Yes | ||
| frame_start | No | ||
| start_offset | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||