set_denoising
Configure Cycles denoising for final renders and viewport previews to cut render samples while preserving image quality. Set denoiser, quality, guides, and GPU use.
Instructions
Configure Cycles denoising for final renders and the viewport.
Denoising lets a render use far fewer samples: 128 denoised samples often beat 2048 raw ones. Leave anything unset to keep it.
Args: enabled: Denoise final renders. denoiser: OPENIMAGEDENOISE (any machine) or OPTIX (NVIDIA GPUs only). quality: HIGH, BALANCED or FAST. prefilter: How the albedo and normal guides are cleaned: ACCURATE (sharpest detail), FAST, or NONE. input_passes: Guides the denoiser uses: RGB, RGB_ALBEDO, or RGB_ALBEDO_NORMAL (best edges). use_gpu: Run the denoiser on the GPU when one is available. viewport: Denoise the rendered viewport preview too.
Returns: Dict with the denoising settings after the change.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| enabled | No | ||
| quality | No | ||
| use_gpu | No | ||
| denoiser | No | ||
| viewport | No | ||
| prefilter | No | ||
| input_passes | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||