place_asset
Brings an asset from a Blender library into the current scene by appending it or linking it to stay in sync; use list_assets to find the asset first.
Instructions
Bring an asset from a library into the scene (append, or link to keep it in sync with the library). Find it with list_assets first.
Args: library: Library name from list_asset_libraries. file: The asset's .blend file, relative to the library, as list_assets gives it. asset_type: OBJECT, COLLECTION, MATERIAL, NODE_GROUP, WORLD or MESH. asset_name: The asset's name. link: Link instead of append. Linked assets update with the library but can't be edited here.
Returns: Dict with the name it got in this file, and any collection instance.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | Yes | ||
| link | No | ||
| library | Yes | ||
| asset_name | Yes | ||
| asset_type | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||