stop_project
Stop the Godot runtime project and release the single process slot. Clean up bridge state; for attached sessions, detach without killing the externally launched process.
Instructions
Stop the spawned Godot project and clean up MCP bridge state. Always call when done with runtime testing — even after a crash — to free the single process slot so run_project can be called again. For attached sessions, this detaches without killing the externally launched process. Returns: message, mode ("spawned"/"attached"), externalProcessPreserved (true only for attached), finalOutput and finalErrors (last 200 lines each). Errors if no session is active.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| message | No | ||
| mode | No | ||
| externalProcessPreserved | No | ||
| finalOutput | No | ||
| finalErrors | No |