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get_project_info

Read-only

Retrieve metadata from a Godot project, including name, path, version, and asset structure. Omit the project path to check the Godot version alone.

Instructions

Get metadata about a Godot project: name, path, Godot version, and a structure summary (counts of scenes/scripts/assets/other). Omit projectPath to get just the Godot version (useful for capability checks). Returns { name, path, godotVersion, structure } or { godotVersion } when projectPath is omitted. Errors if projectPath is set but lacks project.godot.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathNoPath to the Godot project directory (optional — omit to get Godot version only)
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint annotation, the description discloses error conditions (fails if projectPath lacks project.godot) and specifies the return format for both parameter scenarios, adding valuable behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences efficiently convey the tool's purpose, parameter usage, return behavior, and error condition, with no extraneous information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite no output schema, the description fully explains return values, parameter behavior, and error handling, making it complete for a simple read tool with one optional parameter.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Although the input schema has 100% description coverage for the parameter, the description adds meaning by explaining when to omit it and what the return value will be in each case, enhancing parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves metadata about a Godot project, listing specific fields (name, path, Godot version, structure summary) and a variant when projectPath is omitted. It distinguishes from sibling tools like get_project_settings or get_scene_tree.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides clear context for when to omit projectPath (to get just the Godot version for capability checks), but doesn't explicitly state when to use alternatives or when not to use this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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