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load_sprite

Idempotent

Loads a texture file onto an existing Sprite2D, Sprite3D, or TextureRect node. Saves automatically and returns a confirmation message.

Instructions

Set the texture on an existing Sprite2D, Sprite3D, or TextureRect node. Use this when the node already exists; for new nodes, pass texture via add_node properties. Saves automatically. texturePath must be a real file under projectPath. Returns a plain-text confirmation message naming the loaded texture. Errors if the node is not one of those three classes, or the texture file does not exist.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesScene file path relative to the project
nodePathYesPath to the target node from scene root (e.g. "root/Player/Sprite2D")
texturePathYesPath to the texture file relative to the project (e.g. "assets/player.png")
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Adds details beyond annotations: 'Saves automatically', returns a plain-text confirmation message, and errors on invalid node class or missing file. No contradiction with idempotentHint.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four sentences, each providing unique value: purpose, usage guidance, side effects, return type, and error conditions. No redundant or extraneous information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Even with 4 parameters and no output schema, the description covers return type, error cases, and node class constraints, making it sufficiently complete for an AI agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers all parameters (100% coverage). Description adds constraint that texturePath must be a real file under projectPath, providing useful context beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description specifies the verb 'Set' and the resource 'texture on an existing Sprite2D, Sprite3D, or TextureRect node', clearly distinguishing from add_node for new nodes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to use this tool ('when the node already exists') and recommends an alternative ('for new nodes, pass texture via add_node properties').

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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