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get_debug_output

Read-only

Retrieve captured stdout and stderr from a spawned Godot project to debug script errors, missing nodes, or crash backtraces. Requires run_project mode; attached mode returns empty arrays.

Instructions

Get captured stdout/stderr from a spawned Godot project. Use whenever runtime tools fail unexpectedly — script errors, missing nodes, and crash backtraces all surface here. Requires run_project (not attach_project; attached mode does not capture output). Returns: output/errors (last limit lines each, default 200), running (false after exit, null when attached), exitCode after exit, attached:true with empty arrays in attached mode.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
limitNoMax lines to return (default: 200, from end of output)

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
outputNo
errorsNo
runningNo
exitCodeNo
attachedNo
tipNo
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint annotation, the description details behavior for different modes (spawned vs attached), return fields (output, errors, running, exitCode), and defaults (limit=200). No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, front-loaded with the core purpose, and efficiently packs all necessary details into a few sentences.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the low complexity (one optional param, one behavioral caveat about attach mode), the description covers all relevant aspects: what it does, when to use, prerequisites, and return format.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The parameter 'limit' is fully documented in the schema (100% coverage), so the description adds no extra meaning beyond what the schema provides. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get captured stdout/stderr') and specifies the resource ('from a spawned Godot project'). It also distinguishes from sibling tools like attach_project by noting that attached mode does not capture output.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly lists when to use ('Use whenever runtime tools fail unexpectedly') and when not to use ('Requires run_project (not attach_project)'), providing clear guidance for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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