detach_project
Clear attached-mode runtime state and remove the injected McpBridge autoload after using attach_project. Does not stop the manually launched Godot process.
Instructions
Clear attached-mode runtime state and remove the injected McpBridge autoload. Does NOT stop the manually launched Godot process — that stays running. Use after attach_project when you are done driving the game from MCP. For spawned sessions (run_project), use stop_project instead. No-op if no attached session exists.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||