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launch_editor

Open the Godot editor GUI for a project. Use only upon user request; for agent-driven tasks, use headless tools.

Instructions

Open the Godot editor GUI for a project for the human user. Use only when the user explicitly asks to "open the editor"; for any agent-driven work, use the headless scene/node tools (add_node, set_node_property, etc.) instead — the editor cannot be controlled programmatically. Returns immediately after spawning. Errors if projectPath has no project.godot.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

In the absence of annotations, the description discloses that it returns immediately after spawning and errors if project.godot is missing. It implies launching a GUI process. Minor gap: no mention of handling multiple calls or reusing an existing editor instance.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with essential information, no fluff. Front-loaded with the main purpose and usage constraints.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter tool with no output schema or annotations, the description covers purpose, usage, parameter constraint, and behavioral notes. Nothing essential is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with a clear description of projectPath. The description adds value by specifying that the tool errors if project.godot is missing, providing practical guidance beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool opens the Godot editor GUI for a human user, using a specific verb and resource. It distinguishes itself from sibling tools like headless scene/node tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to use ('only when user asks to open the editor') and when not to use (for agent-driven work, use headless tools). Also explains the editor cannot be controlled programmatically.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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