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get_scene_tree

Read-only

Retrieve the scene hierarchy as a nested tree of nodes with name, type, path, and script. Use maxDepth to limit depth or parentPath to scope to a subtree.

Instructions

Get the scene hierarchy as a nested tree of { name, type, path, script, children }. Use maxDepth:1 for a shallow listing of direct children only; default -1 returns the full tree. parentPath scopes the result to a subtree. Returns the nested tree as JSON text. Errors if scene does not exist or parentPath is not found.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesScene file path relative to the project
parentPathNoScope to a subtree starting at this node path (e.g. "root/Player")
maxDepthNoMaximum recursion depth. -1 for unlimited (default: -1). 1 returns only direct children.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true; description adds that it returns JSON text and errors on non-existent scene or path. This provides useful behavioral context beyond annotations without contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, each adding distinct value: output definition, parameter usage, and error conditions. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description explains the return format as JSON text. It covers errors and parameter effects. Could optionally mention performance implications for deep trees, but this is sufficient for a read-only utility.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, but the description adds meaning by explaining the effect of maxDepth values and parentPath scoping, as well as the nested structure returned. This compensates adequately.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly specifies the tool retrieves a scene hierarchy as a nested tree with specific fields (name, type, path, script, children). It distinguishes itself from sibling tools like get_node_properties and get_debug_output by focusing on hierarchical structure.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit guidance on using maxDepth for shallow vs full tree and parentPath for subtree scoping. It implies when to use each parameter but does not explicitly state when not to use the tool, though the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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