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get_scene_tree

Read-only

Retrieves the scene hierarchy as a nested tree, with options to limit depth or scope to a subtree.

Instructions

Get the scene hierarchy as a nested tree of { name, type, path, children }. Use maxDepth:1 for a shallow listing of direct children only; default -1 returns the full tree. parentPath scopes the result to a subtree. Errors if scene does not exist or parentPath is not found.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesScene file path relative to the project
parentPathNoScope to a subtree starting at this node path (e.g. "root/Player")
maxDepthNoMaximum recursion depth. -1 for unlimited (default: -1). 1 returns only direct children.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate readOnlyHint=true. The description adds error conditions (scene not existing, parentPath not found) and default behavior, which is useful beyond the annotation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, no fluff, front-loaded with main purpose, then usage tips. Every sentence contributes meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description explains the return format and error conditions, adequate for a read-only tool. Lacks performance notes but not essential.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds practical usage tips for maxDepth and parentPath, clarifying how to use them effectively, which adds value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it retrieves the scene hierarchy as a nested tree with a specific structure. It distinguishes itself from siblings like add_node or delete_node by focusing on reading the hierarchy.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit guidance on using maxDepth for shallow listing and parentPath for subtree scoping, along with error conditions. It doesn't compare directly to siblings but is sufficient.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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