batch_set_node_properties
Set multiple node properties in a single Godot process to avoid startup delays. Supports abort on first error.
Instructions
Set multiple node properties in a single Godot process — preferred over chained set_node_property calls (avoids ~3s startup per call). Same value-conversion rules as set_node_property. abortOnError stops on first failure (default false continues). Saves once at the end. Returns { results: [{ nodePath, property, success?, error? }] }.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path relative to the project | |
| updates | Yes | Property updates to apply | |
| abortOnError | No | Stop processing on first error (default: false) |