batch_get_node_properties
Read properties from multiple Godot nodes in one call. Returns each node's type and optionally only changed properties, with errors for failed reads.
Instructions
Get properties from multiple nodes in a single Godot process — preferred over chained get_node_properties calls. Per-node changedOnly toggles default-filtering individually. Returns { results: [{ nodePath, nodeType, properties?, error? }] }; failed reads include error and omit properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path relative to the project | |
| nodes | Yes | Nodes to read properties from |