production.texture_validate_channels
Validates material texture channels, proposes fixes by default, and writes only owned candidate materials when apply=true; original slots, images, UVs, geometry, and animation stay unchanged.
Instructions
texture_validate_channels: inspect or propose by default; apply=true writes only owned candidate materials. Use material plan references for lifecycle calls, explicit channels/profiles, technical QA, controlled lighting and a real visual review before acceptance. Original slots, images, UVs, geometry and animation remain unchanged.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| options | No | ||
| profile | No | ||
| material | No | ||
| definition | No | ||
| object_name | No | ||
| material_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |