production.animation_generate
Plans and generates rigged character animation in Blender by mapping actions to a compatible body rig. Defaults to a non-destructive plan first, then applies with technical QA and visual review.
Instructions
animation_generate: high-level M6 unit. Plan first, apply=false by default; generation is the immutable plan.json reference. Explicit mapping and compatible body rig required. Source Actions retained; technical QA and temporal artistic review are distinct. options carries declared stage parameters, thresholds or visual review; unsupported adapters return concrete errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| brief | No | ||
| intent | No | ||
| options | No | ||
| generation | No | ||
| object_name | No | ||
| operation_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |