production.material_accept
Inspect or propose material acceptance for Blender production, then apply only owned candidate materials. Keeps original slots, images, UVs, geometry and animation unchanged.
Instructions
material_accept: inspect or propose by default; apply=true writes only owned candidate materials. Use material plan references for lifecycle calls, explicit channels/profiles, technical QA, controlled lighting and a real visual review before acceptance. Original slots, images, UVs, geometry and animation remain unchanged.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| options | No | ||
| profile | No | ||
| material | No | ||
| definition | No | ||
| object_name | No | ||
| operation_id | No | ||
| material_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |